using UnityEngine;
using System.Collections;

public class Explosion : MonoBehaviour {

	void OnTriggerStay(Collider d)
	{

		/*for (var contact : ContactPoint in d.contacts) {
			Debug.Log(contact.otherCollider.gameObject.tag);*/
			if ( /*contact.*/d.collider.gameObject.tag == "klocek")
			{
				Destroy(/*contact.*/d.collider.gameObject);
			}
		//}

	}
}
